WR&M v2 Review

A while back I ran a playtest of Warrior, Rogue & Mage because it had captured my attention as a real DIY fantasy roleplaying game with a lot of potential.  The playtest was a success, and my understanding is that it provided some useful information when Michael revised WR&M into the second version.  It’s been out for a while already, but I love it so much that I want to review it anyway.  I haven’t had a chance to play with WR&M v2 yet, but I hope to do so in the upcoming first week of school.  So, here are my thoughts and impressions.

The second version of this PDF is really quite impressive.  I liked the first one just fine, but there was clearly more time spent on layout and design on take two.  I don’t entirely agree with some of the typographic choices made, but my complaints are more aesthetic than practical.  The text is very readable, and the illustrations are wonderful for helping to set the tone.  One definite improvement over the last version is the size of the text.  Just a few points make a world of difference for readability.

The basic rules have not changed considerably from the first version of WR&M.  They are, however, somewhat easier to understand.  The abilities system is simple and easy to get started with, and it’s flexible enough that you can dream up a hundred variations for a single set of abilities.  The skills and talents give you mechanics correlates for your inspirations, including options like Channeller and Herbalism.

One big change from the first edition of the WR&M rules is that non-human races are available as player options.  Personally, I enjoy playing in an all-human world from time to time (insofar as the heroes go), since it breaks the stand-bys of fantasy storytelling, but it’s really a matter of personal taste.  It’s certainly nice to have the option, and the non-human races are set in Appendix 2: Optional Rules.  The original world that Michael sketched out remains intact, and it continues to be an excellent sandbox for fantasy roleplaying.

Mounted or vehicular combat and ritual magic get equal attention in the appendix.  Ritual magic is something that I’ve always felt was lacking in traditional D&D.  It’s easy to throw in a dark (or light) ritual as a plot device, but it rarely goes farther than that.  I don’t think WR&M explores the idea quite as far as I’d like, but it errs on the side of keeping things simple, and that’s something I can get behind.

The third appendix contains a bestiary, which is a boon to busy GMs everywhere.  NPCs and monsters alike are included with everything needed to run them except a little imagination.  On a similar note, at least one fan supplement has already been published – From the Imperial Forges.  It’s an excellent collection of items that fit with the included setting and can be dropped into any WR&M game.  One of my measures of success for any given game is whether the fans produce their own material and share it.  The fan material on DriveThruRpg is only a good sign.

At the astonishing price of $0, you can’t afford not to pick up both WR&M and From the Imperial ForgesWR&M makes a great game for experienced and new roleplayers alike, and there is something attractive about the DIY nature of the game.  It’s certainly a polished product, but it still feels like something a bunch of friends cooked up together.  I can’t give a much higher recommendation than that.

Posted in Blog, RPGs, Reviews | Tagged , , , , , | 3 Comments

Team Mind Flayer!

From Comfy Pillow on MySoti:

Mind Flayers Team shirt tee by ComfyCushion. Available from MySoti.com.

Major want.  im on ur head, eatin ur brainz

Posted in Blog, RPGs | Tagged , , , | Leave a comment

Scott McCloud’s TED talk

If you read comics or want to make comics, you should see this talk (or just watch the embedded video below, courtesy of TED).  Chances are pretty good that you’ve already read something by Scott McCloud, like Understanding Comics, but if you haven’t you should get on that right now.  McCloud articulates many things about comics that seem obvious but aren’t.  I’m not saying he’s right all the time, but he’s smart and thought-provoking.  And funny.

So, yeah.  Go listen to Scott McCloud’s TED talk, and then go read his books.  See if you don’t learn something.

Posted in Blog | Tagged , , , , | 2 Comments

The GRE looms…

Dear readers,

I do hope this finds you all in the best of health.  I am somewhat uncomfortable at present, since I am to take the Graduate Record Examination tomorrow morning at 8:00 A.M. at the University of Delaware.  You may or may not be aware of what the GRE is, but it’s really unimportant exactly what the test is.  What is important is that it’s a test, and I am going to take it.

Upon the completion of the test, I intend to resume blogging forthwith.  I have been looking over some products from OtherWorld Creations this week, as well as the Obsidian Twilight setting for the Pathfinder RPG and the latest version of Warrior, Rogue & Mage.  I have plenty of thoughts to share, and I’m hoping to throw out a bit of original content.  All reviews and no self expression make Will a dull boy.  Or something.

The Lamy Safari and my Field Notes

In other news, I fancy myself a fountain pen enthusiast these days.  I started out by trying the Pilot Varsity disposable fountain pen from my school’s bookstore and, just today, acquired a Lamy Safari (in charcoal).  I’ve already begun to write with it, and it shall certain serve as a fine daily writing instrument.  I hope to sample some of the other Lamy nibs, since I am using an Extra Fine that feels a tad dry, and I would eventually like to try out some heavier and more expensive pens (the Lamy 2000 and Parker 45 come to mind).

I have been most gratified to discover the fine online community for pen and stationery enthusiasts.  The Fountain Pen Network and a number of bloggers have all proved to be quite welcoming and helpful.

Later, I shall attempt to photograph and then post my comic, TIME.  The four page comic was drawn on paper slightly larger than 8.5″ x 11″, and as such it has proved difficult to photocopy.  And speaking of photographs, you should be sure to check out my Posterous for my daily update to Project 365.

Sincerely yours etc.,
Will

Posted in Blog, RPGs, Writing | Tagged , , , , , , , , , , | 1 Comment

Harsk: A dwarf armiger [Character]

Used with permission.

Harsk is my first playtest character of OtherWorld Creations’ Genius Guide to the Armiger.  You can read my review here.  Harsk debuted in the finale of my summer Pathfinder game with great success.  He was a crowd pleaser for both his gruff but loyal manner and his success at fending off an oytugh.  I look forward to making an armiger character when I next get to play in a Pathfinder game.

Male Dwarf
Armiger 2

STR 16 +3
DEX 13 +1
CON 17 +3
INT 10 +0
WIS 13 +1
CHA10 +0

AC 17
HD 2; HP 24
BAB +1
FORT +6, REF +1, WILL +3

ATTACKS
Long spear +4 (1d8+3)

SKILLS
Appraise +5
Knowledge (local) +5
Perception +6
Sense Motive +6

FEATS
Improved Shield Bash

ABILITIES
Bulwark (soft cover to adjacent allies)
Citadel (hard cover, grant 1d8+1 temporary hit points 4/day)

GEAR
Serrated shield
Chain shirt
Long spear

Harsk is a veteran-turned-bodyguard.  He guards individuals and caravans alike.  He uses no surname and appears to be a complete nomad.  He’s gruff and often looking for a fight, but can make a loyal friend.  He takes risks to the point of being suicidal.

Harsk keeps enemies at bay with his long spear, then whacks them with his shield if they close.  He also used a repeating crossbow during his days as an enlisted man but doesn’t usually carry it around.  Unlike most dwarves, he is clean-shaven owing to an incident with a beard and a sharpened shield…

Posted in Blog, RPGs, d20 | Tagged , , , , , , , | Leave a comment

Summer Pathfinder campaign complete…for now [Game]

On Wednesday night, we finished our summer Pathfinder game.  Afterwards, my players enthusiastically wished we could continue during the year and agreed to try a series of one-shots.  Believe you me, I got a big warm fuzzy feeling over that one.

We estimated that we spent about 20 hours of game time playing over the course of the summer.  The group sometimes grew as large as six and sometimes as small as four.  And plenty of time was spent talking about the latest developments in Doctor Who Series 5.

The campaign covered the exploits of our brave adventurers as they met the local government, were deputized in the defense of the city, traveled to a world of dreams through the Market of Dreams, and ultimately vanquished an oytugh and two warring clans of cultists.  Not bad for three character levels.

In the final session, the party fought a pitched battle against the two cults of Dagon and Azathoth in what one player termed “the toilet of the city.”  The cults were also fighting each other (evil doesn’t always get along, after all), and the adventurers managed to escape unscathed.  They even picked up some new allies in the process and defeated an oytugh that had been drawn by the mayhem.  Each of the players used what they had and thought creatively.  I could not have been more proud.

I can’t wait to run some one-shots…

Posted in Blog, RPGs, d20 | Tagged , , , , , , , | Leave a comment

Open Game Table Vol. 2 at your FLGS, Lulu, RpgNow.com

Jonathan Jacobs, blogger and organizer extraordinaire, announced on The Core Mechanic today that you can buy the Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2 on Lulu and RpgNow, as well as local gaming stores thanks to Studio 2 Publishing.

I was a peer reviewer and can assure you that every article in Vol. 2 well worth a read.  I especially enjoy the parts on theory and history of roleplaying games.  If you haven’t already, I also recommend checking out the Open Game Table: The Anthology of Roleplaying Game Blogs, which includes just as many excellent offerings from the gaming community online.

The really cool thing about the OGT is that it is made up almost entirely (excepting introductions and some original art from volunteers) of material from the blogging community.  It’s a testament to the vitality of the gaming community today (and the willingness of the sponsors, including my favorite, Obsidian Portal, to support this kind of effort).  I can’t wait to read my copy, and I hope you will spend a few minutes on it.

Posted in Blog, RPGs, Reviews | Tagged , , , , , , , , | Leave a comment

New stickers from Duck Duck Go [Blog]

Stickers on my MacBook

My favorite past time is plastering my laptop with all kinds of cool stickers.  I started with an EFF sticker that I received the first time I pledged and my most recent addition was the nifty new sticker from Duck Duck Go that you can see in the upper right hand corner.  Gabriel, the awesome guy who runs DDG, got a bunch of stickers printed up and has been sending them to the fans.  I got mine a few days ago and figured out the backing tonight. (It’s normal backing, I’m just stupid.)  I’d also like to point out my Apple Computer sticker, which came with my Dad’s first Apple laptop in the early nineties.  Vintage.

If you’ve never used Duck Duck Go, try it out right now.  I used to be a Google devotee but switched over to DDG after I read a Lifehacker article about it.  My favorite things about DDG are that you can use a whole slew of awesome keyboard shortcuts and they don’t track your usage data.  They also have an SSL option and a variety of power user features.  It’s now the default search on every browser on my computer and I never get frustrated with it.  The search page is great, the results page is great, and the way it helps you drill down to the content you want is just phenomenal.

I know I sound like a fanboy.  I am.  I refuse to apologize.  Now go try it.

Posted in Blog | Tagged , , , , , , , | Leave a comment

Warrior, Rogue & Mage Version 2 on DriveThruRpg [Free Stuff]

Michael Wolf’s excellent Warrior, Rogue & Mage is available for free on DriveThruRpg.  You can check out my earlier review here.  The new edition is as good as the first.  Always room for improvement, of course, but WR&M is a solid, free fantasy RPG with its own special twist.  Go try it out.

Update: The first supplement has been released on DriveThruRpg for free!  It’s called From the Imperial Forges, and it’s by Colin Chapman.  It’s a great set of items that make a nice addition to any WR&M game.  I especially love the soup stone.

Posted in Blog, RPGs, Reviews | Tagged , , , , , , , | 2 Comments

Monster Week: Vashta Nerada [Monsters]

Here’s my 11th hour submission to Nuketown’s Monster Week 2010.  While not strictly a creature feature, I thought that Doctor Who Series 4 Episodes 8 and 9 (“Silence in the Library” and “Forest of the Dead”) would make an excellent topic for the heading.  WARNING: Spoilers ahead.

While exploring the largest library in the universe, the Doctor and Donna Noble encountered the Vashta Nerada.  As the inestimable Doctor himself put it, “Most species have an irrational fear of the dark.  Thing is, it’s not irrational.”  These are two of the most terrifying episodes in the show, and what follows is a brief summary of the creatures and a few logical extensions of their role in the show.

The Vashta Nerada are what lurks in the dark.  They live in trees and travel in the shadows.  When in an area with a possible infestation, be sure to count your shadows and never, ever let them cross one another.  The Vashta Nerada will strip the flesh from your bones in the time it takes you to realize you have two shadows.

The Vashta Nerada make a great creature for any RPG, especially those with a horror leaning.  The way they travel in the darkness, possibly infesting any shadow, makes them especially insidious and a perfect tool for freaking the hell out of your players.

In a fantasy setting, the Vashta Nerada make a wonderful forest predator.  The forest is their home, and perhaps they are simply trying to live in peace, far from the foresters felling their habitat.  On the other hand, imagine them as the creeping horror in a Grimm-inspired story.  Animated shadows falling upon the unwary…

The Vashta Nerada are also an excellent monster for a Lovecraft-inspired tale.  Investigators researching in the library of Miskatonic University might find that they are out of their depth.  Or perhaps an ancient artifact recovered from a lost temple contains an infestation of the Vashta Nerada (great for a pulp story, too).

In Silence in the Library, the Vashta Nerada learn to use space suits as a pseudo-body, so they could even make a good zombie-like infestation.  They shuffle along, consuming all meat in their path, and there may be no way to kill them…

I leave you with that.  I hope you find the Vashta Nerada useful in your gaming and storytelling, but please remember that I do not own them and cannot give you permission to use them.

Posted in Blog, RPGs, Reviews | Tagged , , , , , , , | Leave a comment