Tag Archives: D&D

Kagematsu [Review]

Thanks to Ed Healy and the wonderful guys at Atomic Array for giving me the chance to do another review for them.  Check the bottom of the page for even more Kagematsu goodness! Kagematsu is a different kind of roleplaying … Continue reading

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Shadow Assassin As Street Samurai

The shadow assassin is a Pathfinder RPG core class created by the excellent Super Genius Games.  I love the Super Genius Guides, and the shadow assassin has to be one of my favorites.  I haven’t written about it much, but … Continue reading

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World Premise Twist: Education

The typical fantasy world assumes a low level of general education.  Many (or most) can’t read or do basic math.  Scholars are rare or derided, and universities and higher learning are not considered to be worth the expenditure in gold … Continue reading

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Review: Secrets of Pact Magic

Secrets of Pact Magic is a very interesting set of alternative rules for any OGL game.  I’ve often enjoyed fantasy worlds where magic is performed by binding spirits, or at least where such rituals are fairly common (say, more frequent … Continue reading

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Megadungeon: Planning

I’ve been thinking more about my plans for a megadungeon, and have decided that it is finally time to being posting those thoughts.  I’m going to be following Jonathon Roberts’ battlemap and dungeon design tutorial over at NewbieDM.com, which I … Continue reading

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Upcoming: My Megadungeon

Ladies and gentlemen, boys and girls, people who don’t identify with a particular gender or sexual label – I am before you today to inform you all of an upcoming project of mine.  I intend, with the help of a … Continue reading

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Wizards Announces 4E Dark Sun

Wizards announced at Gen Con that the Dark Sun setting is being revived for D&D 4E.  Dark Sun is a blasted world, torn asunder by magic.  Psionics, which will be brought to 4E just months before with the Player’s Handbook … Continue reading

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Printing and Literature in Fantasy Settings

Most fantasy settings take it as a given that books exist and are accessible to the denizens of the setting.  Wizards, for example, often use spell books.  Characters may augment their research abilities with access to a library.  Basic education … Continue reading

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Swords and Wizardry Quick Start Review

One year ago, more or less, Wizards of the Coast released the 4th Edition rules for Dungeons and Dragons.  Long before that, there were such things as 1st Edition, AD&D, and 3.X.  And probably other variants that I’m too lazy … Continue reading

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On Watering Holes, Rails, and Public Houses

Taverns, inns, cantinas, and bars have played a central role in roleplaying games from the very first edition of D&D.  They provide places to sleep and replenish oneself, they are hangouts for all kinds of scum and villainy, they are … Continue reading

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