Posts Tagged ‘pulp’

Review: Thrilling Tales

Wednesday, November 25th, 2009

I seem to be doing a lot of reviews lately…  I guess that’s what happens when I get offered review copies.  Check back here on Friday morning around 8pm EST for my review of Secrets of Pact Magic for Atomic Array.  In the mean time, I offer some quick thoughts on Thrilling Tales, a pulp adaptation for the Savage Worlds rules set from Adamant Entertainment.

I picked up Thrilling Tales today for the low price of $1.  That’s $23.95 off the regular price, and it was a major steal.  $24.95 would ordinarily be far more than I’d be willing to pay for a PDF, so I have to question Adamant’s pricing scheme, but that’s beside the point.  I highly recommend checking it out while it’s still on sale.

So, on to the actual document.  Production values rate an A+, especially their use of pictures.  Plenty of rule books (especially for modern games) list dozens of weapons, but Thrilling Tales actually includes pictures of every gun, car, and aircraft described in the Equipment section.  Way to go, guys.  It should be a requirement for every game manual.

There isn’t really a system to discuss, since this version of Thrilling Tales uses the generic Savage Worlds rules (I also bought the d20 Modern omnibus version for $1).  It’s nice that they don’t waste a lot of time explaining stuff in the core rules and instead spend the pages on a timeline of the 1930s that focuses on events relevant to pulp games, offers some extra guns and cars, and details a bunch of character concepts and sample villains.  Finally, Thrilling Tales closes with a customized character sheet and a serialized plot point campaign.

I’d say Thrilling Tales gets the tone spot on.  In many ways it’s similar to Two-Fisted Tales, a similar pulp game from Precis Intermedia.  Both offer great character concepts and absolutely wonderful art, but they differ greatly in terms of system.  I haven’t had time to playtest either game, but Thrilling Tales starts with a simple advantage due to the fact that I know the rules for SW already.  That’s not really fair to Two-Fisted Tales, but I promise to try them both out before making any kind of a judgment about superiority!

Back to Thrilling Tales…  I really appreciate their use of stereotypes and breakdown of pulp into the various genres (like crime fighting and horror) that together formed the backbone of the pulp stories back in the day.  While recommending that characters play up stereotypes, they also recognize that many of the stereotypes from the original pulps are now considered very politically incorrect (not to mention wrong and hurtful).  While it’s not really important to gameplay, it’s nice to see designers taking the time to be socially responsible.

My favorite thing about rulebooks is probably all of the characters and organizations that they give me to play with.  In that regard Thrilling Tales also shines.  It offers a few example groups of villains, as well as individual NPCs and ways to center a campaign around them.  These examples are staples of pulp stories, and blend a bit of the very real (Nazis, anyone?) with a bit of the weird (Oriental* mysticism).  The plot point serial also looks great, but I’ll wait to pass final judgment on that until I’ve actually played it.

I can’t wait to give Thrilling Tales a playtest with my gaming group at school.  Pulp is one of my favorite modes of story telling, and I’d like to see how it plays out in Savage Worlds.  I highly recommend checking it out at RPGNow and suggest that you consider dropping a dollar on it.  It’ll be worth the price, I promise.

*Oriental is considered offensive by many people and I apologize if you (the reader) are among them.  I am using it for consistency and because I’m referencing Thrilling Tales.

Solomon Kane Trailer

Friday, September 11th, 2009

If you are familiar with the works of Robert E. Howard or The Savage World of Solomon Kane then the upcoming film Solomon Kane is for you.  Solomon Kane, the landless Puritan, fights evil with the power of badassery.  Not to mention some pretty handy swordplay, a quick hand with a pistol, and no fear of damnation.  I greatly enjoy Howard’s tales of Kane’s adventures in the name of God and country, and this film promises to deliver.  The trailer is fast, furious, and chock full of Kane.  I have a few quibbles, of course.  It looks remarkably similar to Van Helsing, which was not as good as it might have been, and the constant screams of “Solomon!” get a tad annoying.  Nonetheless, I wait with baited breath.

The trailer is here: http://www.traileraddict.com/trailer/solomon-kane/trailer

CoRCoD at 1KM1KT

Friday, August 28th, 2009

What the hell is CoRCoD, you ask?  And why the hell is it at some place called 1KM1KT?  Well, I’ll tell you!

CoRCoD is the short version of the free, Creative Commons-licensed dieselpunk/pulp/noir City of Rain, City of Darkness setting that I posted here recently.  And 1KM1KT stands for 1 Million Monkeys 1 Million Typewriters, a place where free RPGs are hosted (with any luck, in perpetuity).  I added CoRCoD to the community to ensure that it will continue to be available to anyone who wants it, regardless of the status of this site.  I strongly encourage all to check out what they host, since there are some real gems there.  And it’s all free, so trying out something new is fast and easy.  Heck, so is adding something!  The more people who join up the better, so go ahead and submit your RPG/setting.

City of Rain, City of Darkness may be found here at 1KM1KT.

City of Rain, City of Darkness: A Setting

Saturday, August 22nd, 2009

Update: I have already edited and fleshed out the document several times since it was first posted.  You may find the most recent version here: City of Rain City of Darkness v2

Raindrops in a puddleA while back I wanted to develop a pulp dieselpunk setting for a roleplaying game.  My initial impulse was to do a Savage Setting, and it may yet turn out that way.  Over the past few months I’ve added bits and pieces here and there to an Evernote file, and while it is not large I believe it is complete enough to be a basic RPG setting.  The overriding reason for brevity in this setting is that I’ve worked very hard from the beginning to set and maintain a consistent tone.  As such, I’ve chosen my words carefully and added items only when I felt they were essential.

This setting is heavily influenced by pulp, dieselpunk, and noir.  Hammett’s The Maltese Falcon guided my thinking throughout much of the conceptualization and design, as did Alan Moore and Dave Gibbons’ Watchmen and many black-and-white films.  While I have never had the fortune to see Sky Captain and the World of Tomorrow, the idea and trailer also helped to spark my imagination.

And so, it is my pleasure to present to you my very first roleplaying game setting – City of Rain, City of Darkness.  It has rained on the city for longer than anyone can remember.  The city has always built upwards, searching for a way to escape the incessant downpour.  The wealthy rule this city, and the less fortunate are tossed aside to slip through the cracks.  Life is hard here, and each citizen must do whatever he or she can to survive.  And through it all, the rain pours endlessly down…

City of Rain, City of Darkness PDF

City of Rain, City of Darkness .doc

City of Rain, City of Darkness at Scribd