Posts Tagged ‘rpg carnival’

Upcoming (Not Dead Yet!)

Sunday, February 7th, 2010

The last few weeks have been busy, which is why I’m pleased that I have some neat stuff coming up here at Creatively Anomalous.  In the past couple of weeks, I’ve turned 21 and the year changed.  Talk about news!  Later this week I’ll be posting a review of CthulhuTech, a fascinating RPG that combines (you guessed it!) Lovecraftian horror and science fiction!  I will also include some life updates (I’m working on a new show: The Butter & Egg Man) and my thoughts on Braid, among other things.  And, eventually, I’ll get around to posting my interview with Clash Bowley, game designer extraordinaire!

In other news, I’m taking a class called Fan Culture, and it’s changing my life.  The theoretical stuff alone is intoxicating and curiously concrete for theory.  Throw in some Buffy, Rocky Horror, and de Certeau and you’re golden.  Fan fiction just sweetens the pot a little more.  I hope to share some of my thoughts on the class here going forward, especially since this is the first class I’ve taken where a class blog actually works out well.

In other news, don’t blog while sick and on Nyquil.  Or while operating heavy machinery.

RPG Carnival: D&D and Me

Saturday, July 11th, 2009

Here is my contribution to this month’s RPG Carnival.  I thought I’d write a bit about my experiences with D&D and what the game has given me.  I think that one excerpt from my past best sums it up, and so here it is for all to read.

RPGBlogCarnivalLogocopyAll throughout my childhood I had read about Dungeons and Dragons, mostly in the giant volumes of Foxtrot that I spent many happy hours paging through at my friend Dave’s house.  Anyway, Dave and I were hanging out one fine summer afternoon between 7th and 8th grade.  We were at a loss as to what we should be doing for the remainder of the evening.  One of us, probably me, had been recently reading a series of strips in which Jason and Marcus were playing out a couple of D&D adventures.  Naturally, I suggested that we try it ourselves.

I sent my sainted mother to the nearest gaming store to pick up the D&D 3rd Edition boxed set.  Dave and I immediately set to, tearing through the first three adventures that night.  We each got to pick two characters and then alternated being the DM or the player.  Our party consisted of Jozan the cleric, Regdar the fighter, Tordek the fighter, and whoever the human rogue was.  No wizard, since neither of us thought the wizards could survive very long (and we were probably right).  A week or two later we met again to finish the series, ending with a climactic fight against a young red dragon in the dwarven mines.

In many ways, that first boxed set launched me into a completely new world.  Roleplaying games have provided me with endless hours of entertainment (and ways to spend my money) ever since.  D&D in particular has had the greatest effect, since I have been playing for nine years now.  My first experiences with Dungeon Mastering taught me how much fun it could be to tell stories, and how to tell a good one.  Now I’m working on a publishable campaign setting and expanding into other game systems, but D&D was and will remain my first gaming love.

RPG Carnival: Steampunk

Tuesday, June 30th, 2009

RPGBlogCarnivalLogocopySteampunk is an interesting and often amusing genre of RPG or fiction, and it has given rise to a wide range of mods for clothing and random technological items.  I am a big fan of steampunk, and as such am very excited that this month’s RPG Carnival theme is Steampunk and Klokwerks.  Should I ever get my full webcomic running I hope to include elements of steampunk in it, and I recently started work on some fiction/RPG material set in a place known as the Otherwhere.  As it is, I thought I’d present some of my ideas for the Otherwhere, as well as a bit about how steampunk will fit into Apocalypticon.

Otherwhere

The Otherwhere is a reality much like our own.  So like our own, in fact, that in many places our world and that of the Otherwhere come together.  Such places are known as crossroads and they are points of travel between realities.  They exist between many planes, not merely ours and the Otherwhere.  Some such places are heavenly, full of celestial creatures and peace.  Others are…not so nice.  Hell, if such a word can adequately encompass the nature of reality, is just on the other side of a crossroads.  The crossroads penetrate the Ether, allowing mortal creatures passage between the realities.

The denizens of the Otherwhere have learned how to manipulate the Ether to power great magicks and infernal devices.  Magicians ply their wares everywhere from hedges to the great cities, and engineers keep the Otherwhere in motion with their buzzing, grinding, and clanking inventions.  The crossroads may be found in places where reality has worn thin, as well as places lost and forgotten.  The London Underground has more than one such crossroads, and the hidden forests of North and South America have many more.  Some of the Travelers have moved into our world completely and have built pocket realities, most often found in cities near a crossroads.  Pocket realities are bits of the world hidden from the naked eye where citizens of the Otherwhere may live, work, and carry out business.

Apocalypticon

In the region once known as the West Coast of the USA and the continent of Australia, steampunk reigns supreme.  The West is a strange amalgamation of the Wild West, weird science, and shamanistic magic.  Mad scientists experiment with lightning traps and steam power, crafting engines of greater and greater power.  Those trained in the traditions of the once-great tribes that were wiped out of the region many decades ago have risen to power once more and challenge the dominance of this new science.  Bandits prey on those unable to defend themselves while vigilantes and mercenaries provide protection to them as can afford it.

In Australia, Ned Kelly’s famous armor has inspired a legion of inventors to create steam-powered exoskeletons for the highest bidder.  The magic of the aboriginal tribes has waxed powerful once more, and travel through the desert can often be a psychedelic trip through the areas warped by the power of the shamans.

And there you have it…